Prototype Top Down Shooter

Posted On: Jun 13, 2023

"Wait didn't you say no shooters?" you might be thinking, yes I did! However the top down shooter genre is a little different and more importantly it is really simple. If you followed the last prototype blog then a lot will be similar here. Let's dive in!

Prototype Racing game

Posted On: May 09, 2023

Before I started my journey at Pipeworks I basically have only worked on shooters, mostly third person and one first person, so I've never thought about how to engineer other genres types. This is the first of a series of prototypes that aren't shooters, the racing prototype.

New blog who dis

Posted On: Apr 15, 2023

It has been a long time since I last posted... but I re-did my blog!

The old blog was hosted on squarespace and used their WYSIWYG tools, which are nice, but one day I had the "genius" idea of making my own web server for the blog. How hard could it be?

Interpolation effect on the Fog of War

Posted On: Apr 04, 2017

This was low priority, but I was thinking about it a lot so I decided to implement it real fast and I'm really happy with the results. Oh, I'm getting ahead of myself, the problem is that reveal happens instantly. This is generally fine unless you explore a big area at once, like when you walk up a hill:

MVC Style HUD in UE4

Posted On: Mar 07, 2017

Hey guys, we are going to take a short break from the fog of war stuff and Unity! How exciting! Today we are going to make a Model View Controller style HUD in Unreal Engine 4! So let's get started!

Fog of War in Unity REDUX part 2 of 2

Posted On: Feb 07, 2017

Welcome back, today we are going to go over height checking on the terrain. I don't have much else to talk about so let's get to it!

Fog of War in Unity REDUX part 1 of 2

Posted On: Jan 31, 2017

Hey all, Its been a really long time since I have posted anything, life has been crazy. But part of that craziness has reinvigorated my obsession with Fog of War!

Global Game Jam Postmortem

Posted On: Feb 11, 2016

Hey all,

I participated in Global Game Jam 16 during January 29th - 31st. It was my first game jam and was super stressful. But a lot of things came together, so here is my experiences.

Fog Of War in Unity 3D Part One of Three

Posted On: Jun 14, 2015

Wow its been a while again, I'm really bad at blogging. Anyway I was bored at work and remembered that I never figured out a good implementation for Fog Of War in Unity. So after some research I started to try a few things. This is a first pass and very primitive but its farther than I've gotten on past attempts. I will be enhancing it as I have time (with parts 2 and 3).

Surviving GDC

Posted On: Mar 31, 2015

Hey all,

Wow its been a few months before I last posted, I've been busy. Welp early this month (the 4th through the 6th) I was in San Francisco attending the wonderful Game Developer's Conference 2015! I learned a lot and met some very cool people. But I found that everything wasn't always coins and mushrooms! So here is a few thoughts to help you survive GDC.

My failed attempt at 2D physics

Posted On: Jan 29, 2015

So after doing extensive research on 2D side scroller physics (like mega man x and mario), I decided to try a different approach. I use Unity's Physics2D.BoxCast to detect collision. But that has a fair amount of issues, lets look into my implementation and why this method has issues.